struct _SYSTEM_POWER_STATE_CONTEXT// Size=0x4
{
    unsigned long Reserved1:8;// Offset=0x0 Size=0x4 BitOffset=0x0 BitSize=0x8
    unsigned long TargetSystemState:4;// Offset=0x0 Size=0x4 BitOffset=0x8 BitSize=0x4
    unsigned long EffectiveSystemState:4;// Offset=0x0 Size=0x4 BitOffset=0xc BitSize=0x4
    unsigned long CurrentSystemState:4;// Offset=0x0 Size=0x4 BitOffset=0x10 BitSize=0x4
    unsigned long IgnoreHibernationPath:1;// Offset=0x0 Size=0x4 BitOffset=0x14 BitSize=0x1
    unsigned long PseudoTransition:1;// Offset=0x0 Size=0x4 BitOffset=0x15 BitSize=0x1
    unsigned long Reserved2:10;// Offset=0x0 Size=0x4 BitOffset=0x16 BitSize=0xa
    unsigned long ContextAsUlong;// Offset=0x0 Size=0x4
};